
Nondual
In 2020 we have worked for Studio ANF to port their project VOID from Processing to openFrameworks, improving the overall performance. The result is a GPU-driven particle system rendering hundreds of thousands of points in real time — the same instancing and GPU-update techniques used to render large-scale point cloud datasets in the browser. It has been adopted by the artist Albert Van Abbe (in the pictures) for his live audio-visual performance “NONDUAL”.